Game Logic

This small library extends the timer object (performWithDelay, pause, resume, and cancel) to use optional tags.

Comments, 424 Votes - submitted on 07/04/2014 view repo

Just a test grid layout that I made the other day, wanted to see how I could fill the screen with cubes :)

Comments, 421 Votes - submitted on 06/04/2014 view repo

I've tried to implement a similar drag effect as seen here: http://www.iforce2d.net/b2dtut/sticky-projectiles

Comments, 372 Votes - submitted on 14/03/2014 view repo

A simple grid to create columns in your Corona SDK project. Now its easier to create lay-outs that work on all devices and resolutions.

Preview: https://www.dropbox.com/s/3c91f798ne27r2l/example.png

Comments, 478 Votes - submitted on 10/03/2014 view repo

rgb

Use color names instead of numbers

Comments, 551 Votes - submitted on 09/03/2014 view repo

See my other modules, snippets, tutorials, & templates at http://j-strahan.com

Comments, 398 Votes - submitted on 09/03/2014 view repo

Sample main demonstrating testing a polygon and it's points for concave status.

Comments, 483 Votes - submitted on 08/03/2014 view repo

This was what I came up with in 4 hours. All code was created from scratch (except the odd copy-paste of small blocks from other files).

Comments, 430 Votes - submitted on 23/02/2014 view repo

Corona SDK example showing how to create and endless scroller type game.

See the video at: http://youtu.be/UZjt6b4k7Io

Comments, 1 Vote - submitted on 21/02/2014 view repo

Corona SDK example showing how to use a beating heart as a life meter. Also shows how to change the pitch of a backing track and keep the animation in synch with it.

Comments, 379 Votes - submitted on 21/02/2014 view repo