This is a port of Objective-C ARKit for iPhone (https://github.com/chrjs/iPhone-AR-Toolkit). It uses "camera" type for the fill and shows points of interest as overlays. Basically it does the math needed to position the items properly for you.
This is for anyone who wants a good basic camp fire effect without wanting to spend money on particle emitter. Feel free to add to it to make it more realistic.
A list of RGB colours with supporting functions and Gfx2.0 colour code conversion.
Just a test grid layout that I made the other day, wanted to see how I could fill the screen with cubes :)
An implementation of a Bitmap Font SpriteSheet using Corona. The example shows one of the effects you can achieve when using Bitmap Fonts.
I've tried to implement a similar drag effect as seen here: http://www.iforce2d.net/b2dtut/sticky-projectiles
A simple grid to create columns in your Corona SDK project. Now its easier to create lay-outs that work on all devices and resolutions.