Graphics

Animate, draw, do pretty much anything with Bitmapped Fonts produced by programs like GlyphDesigner

Comments, 455 Votes - submitted on 01/06/2014 view repo

This is a port of Objective-C ARKit for iPhone (https://github.com/chrjs/iPhone-AR-Toolkit). It uses "camera" type for the fill and shows points of interest as overlays. Basically it does the math needed to position the items properly for you.

Comments, 370 Votes - submitted on 25/05/2014 view repo

This is for anyone who wants a good basic camp fire effect without wanting to spend money on particle emitter. Feel free to add to it to make it more realistic.

Comments, 446 Votes - submitted on 07/05/2014 view repo

A list of RGB colours with supporting functions and Gfx2.0 colour code conversion.

Comments, 622 Votes - submitted on 17/04/2014 view repo

Just a test grid layout that I made the other day, wanted to see how I could fill the screen with cubes :)

Comments, 421 Votes - submitted on 06/04/2014 view repo

An implementation of a Bitmap Font SpriteSheet using Corona. The example shows one of the effects you can achieve when using Bitmap Fonts.

Comments, 405 Votes - submitted on 17/03/2014 view repo

I've tried to implement a similar drag effect as seen here: http://www.iforce2d.net/b2dtut/sticky-projectiles

Comments, 372 Votes - submitted on 14/03/2014 view repo

A simple grid to create columns in your Corona SDK project. Now its easier to create lay-outs that work on all devices and resolutions.

Preview: https://www.dropbox.com/s/3c91f798ne27r2l/example.png

Comments, 478 Votes - submitted on 10/03/2014 view repo