UI / UX

An implementation of a Bitmap Font SpriteSheet using Corona. The example shows one of the effects you can achieve when using Bitmap Fonts.

Comments, 405 Votes - submitted on 17/03/2014 view repo

A simple grid to create columns in your Corona SDK project. Now its easier to create lay-outs that work on all devices and resolutions.

Preview: https://www.dropbox.com/s/3c91f798ne27r2l/example.png

Comments, 478 Votes - submitted on 10/03/2014 view repo

Adds a raw and buggy support for native.newTextField and native.newTextBox functions on windows. Very useful to test textfields without build for a specific device.

Comments, 720 Votes - submitted on 10/03/2014 view repo

Sample main demonstrating testing a polygon and it's points for concave status.

Comments, 483 Votes - submitted on 08/03/2014 view repo

Various utility functions which don't have a home elsewhere. This library helps get useful screen dimensions and perform display group operations etc.

Comments, 440 Votes - submitted on 03/03/2014 view repo

As you already know, native text fields in Corona don't scroll with the OpenGL canvas......I've built this "form" module to support creating fields and managing their placement on the screen (relative to keyboard).

Comments, 397 Votes - submitted on 06/02/2014 view repo

By measuring the total font height and where the actual text is visible from top and bottom, you can get the percentage offset required to get perfect placement. Because it's different in the Corona Simulator, Android, and iOS, you need to do this at least 3 times.

Comments, 440 Votes - submitted on 17/01/2014 view repo

A module to position display objects on different screen resolutions. This helper will only work with the newest version of Corona (Graphics 2.0). Anchors and screen orientations are internally managed to provide consistency.

Comments, 338 Votes - submitted on 17/01/2014 view repo