oop https://code.coronalabs.com/taxonomy/term/206/all en Executive Object Manager https://code.coronalabs.com/code/executive-object-manager <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>An Executive is basically an object collection, with proper constructors and destructors. There is an asynchronous message system, a timer system and an update system. What it provides over classic Lua OOP is proper tidying up, the ability to have independent objects, and reusable library objects.</p></div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">PaulScottRobson</div></div></div> Sat, 05 Jul 2014 17:06:35 +0000 paulscottrobson 123 at https://code.coronalabs.com OOP Based Scene Manager https://code.coronalabs.com/code/oop-based-scene-manager <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Composer/Storyboard if you like doing things with classes rather than files.</p> </div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">PaulScottRobson</div></div></div> Sun, 01 Jun 2014 09:32:20 +0000 paulscottrobson 117 at https://code.coronalabs.com