<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xml:base="https://code.coronalabs.com/taxonomy/term/307/all" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:og="http://ogp.me/ns#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:sioc="http://rdfs.org/sioc/ns#" xmlns:sioct="http://rdfs.org/sioc/types#" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#"> <channel> <title>loops</title> <link>https://code.coronalabs.com/taxonomy/term/307/all</link> <description></description> <language>en</language> <atom:link href="https://code.coronalabs.com/taxonomy/term/307/all/feed" rel="self" type="application/rss+xml" /> <item> <title>Infinite Timer Loop</title> <link>https://code.coronalabs.com/code/infinite-timer-loop</link> <description><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>If you want to animate different objects throughout the game with proper time interval of time, you can use this code. I've used this in my game to animate balloons and other objects in game.<br /> Also this will help to call different functions at different interval of time.</p> </div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">akshadaS</div></div></div></description> <pubDate>Fri, 13 Mar 2015 12:30:40 +0000</pubDate> <dc:creator>akshada.sapre</dc:creator> <guid isPermaLink="false">166 at https://code.coronalabs.com</guid> </item> </channel> </rss>