<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xml:base="https://code.coronalabs.com/taxonomy/term/325/all" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:og="http://ogp.me/ns#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:sioc="http://rdfs.org/sioc/ns#" xmlns:sioct="http://rdfs.org/sioc/types#" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#"> <channel> <title>lua tables</title> <link>https://code.coronalabs.com/taxonomy/term/325/all</link> <description></description> <language>en</language> <atom:link href="https://code.coronalabs.com/taxonomy/term/325/all/feed" rel="self" type="application/rss+xml" /> <item> <title>Sozluk - Localization Library</title> <link>https://code.coronalabs.com/code/sozluk-localization-library</link> <description><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>Sozluk(meaning 'dictionary' in Turkish) is a localization library for Corona SDK (and probably LÖVE 2D).</p> <p>Main difference of this library is that it uses Lua files to store localization data, instead of text or json files. This will let you easily update your games/apps over 50MB on Google Play without coping with patch files.</p> </div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">Serkan Aksit - bgmadclown</div></div></div></description> <pubDate>Wed, 15 Apr 2015 18:48:58 +0000</pubDate> <dc:creator>bgmadclown</dc:creator> <guid isPermaLink="false">174 at https://code.coronalabs.com</guid> </item> </channel> </rss>