collisions https://code.coronalabs.com/taxonomy/term/61/all en Physics Collision Library https://code.coronalabs.com/code/physics-collision-library <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>To help with the calculation of physics collision categories and masks there is an excellent table available:<br /> <a href="http://forums.coronalabs.com/topic/2128-collision-filters-helper-chart/">http://forums.coronalabs.com/topic/2128-collision-filters-helper-chart/</a></p></div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">HoraceBury</div></div></div> Tue, 21 Jan 2014 11:44:49 +0000 Anonymous 60 at https://code.coronalabs.com Detecting collisions without physics https://code.coronalabs.com/code/detecting-collisions-without-physics <div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>You can detect collisions between objects without using physics using these two routines. Simply add a Runtime enterFrame listener or look for the collisions in your touch handler.</p> </div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">Rob Miracle</div></div></div> Sat, 18 Jan 2014 03:04:10 +0000 Anonymous 54 at https://code.coronalabs.com