<?xml version="1.0" encoding="utf-8" ?><rss version="2.0" xml:base="https://code.coronalabs.com/taxonomy/term/75/all" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:foaf="http://xmlns.com/foaf/0.1/" xmlns:og="http://ogp.me/ns#" xmlns:rdfs="http://www.w3.org/2000/01/rdf-schema#" xmlns:sioc="http://rdfs.org/sioc/ns#" xmlns:sioct="http://rdfs.org/sioc/types#" xmlns:skos="http://www.w3.org/2004/02/skos/core#" xmlns:xsd="http://www.w3.org/2001/XMLSchema#"> <channel> <title>physics</title> <link>https://code.coronalabs.com/taxonomy/term/75/all</link> <description></description> <language>en</language> <atom:link href="https://code.coronalabs.com/taxonomy/term/75/all/feed" rel="self" type="application/rss+xml" /> <item> <title>dmc_trajectory – parabolic motion for your objects</title> <link>https://code.coronalabs.com/code/dmctrajectory-%E2%80%93-parabolic-motion-your-objects</link> <description><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p><code>dmc_trajectory</code> is a Lua module which moves objects following ballistic trajectories (parabolic motion) without using the physics engine. The module can also auto-rotate objects to match the slope of the trajectory path. Using it is as simple as setting up a transition with a few Corona parameters.</p></div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">dmccuskey</div></div></div></description> <pubDate>Fri, 02 May 2014 17:28:03 +0000</pubDate> <dc:creator>Anonymous</dc:creator> <guid isPermaLink="false">103 at https://code.coronalabs.com</guid> </item> <item> <title>Arrow with drag applied to tail feathers.</title> <link>https://code.coronalabs.com/code/arrow-drag-applied-tail-feathers</link> <description><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>I've tried to implement a similar drag effect as seen here: <a href="http://www.iforce2d.net/b2dtut/sticky-projectiles">http://www.iforce2d.net/b2dtut/sticky-projectiles</a></p> </div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">HoraceBury</div></div></div></description> <pubDate>Fri, 14 Mar 2014 09:50:04 +0000</pubDate> <dc:creator>Anonymous</dc:creator> <guid isPermaLink="false">91 at https://code.coronalabs.com</guid> </item> <item> <title>Physics Body Shape Flipper</title> <link>https://code.coronalabs.com/code/physics-body-shape-flipper</link> <description><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>This function flips a single or multi-element physics body and returns the flipped shape declaration for usage within the "physics.addBody()" API. Currently, this version only supports <strong>horizontal</strong> flipping (reflection across a theoretical center vertical axis).</p></div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">Brent Sorrentino</div></div></div></description> <pubDate>Wed, 12 Feb 2014 22:23:00 +0000</pubDate> <dc:creator>Anonymous</dc:creator> <guid isPermaLink="false">69 at https://code.coronalabs.com</guid> </item> <item> <title>Create complex non-convex bodies</title> <link>https://code.coronalabs.com/code/create-complex-non-convex-bodies</link> <description><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>This is a port to LUA and Corona SDK of the Convex Separator for Box2D class written by Antoon Angelov.<br /> It converts complex, non-convex shapes into fully supported multi-bodies.<br /></p></div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">Ragdog Studios SRL</div></div></div></description> <pubDate>Sun, 26 Jan 2014 06:52:24 +0000</pubDate> <dc:creator>Anonymous</dc:creator> <guid isPermaLink="false">64 at https://code.coronalabs.com</guid> </item> <item> <title>Physics Collision Library</title> <link>https://code.coronalabs.com/code/physics-collision-library</link> <description><div class="field field-name-body field-type-text-with-summary field-label-hidden"><div class="field-items"><div class="field-item even" property="content:encoded"><p>To help with the calculation of physics collision categories and masks there is an excellent table available:<br /> <a href="http://forums.coronalabs.com/topic/2128-collision-filters-helper-chart/">http://forums.coronalabs.com/topic/2128-collision-filters-helper-chart/</a></p></div></div></div><div class="field field-name-field-nickname field-type-text field-label-inline clearfix"><div class="field-label">Contributor:&nbsp;</div><div class="field-items"><div class="field-item even">HoraceBury</div></div></div></description> <pubDate>Tue, 21 Jan 2014 11:44:49 +0000</pubDate> <dc:creator>Anonymous</dc:creator> <guid isPermaLink="false">60 at https://code.coronalabs.com</guid> </item> </channel> </rss>