Executive Object Manager

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An Executive is basically an object collection, with proper constructors and destructors. There is an asynchronous message system, a timer system and an update system. What it provides over classic Lua OOP is proper tidying up, the ability to have independent objects, and reusable library objects. Has a rather long manual and also two demos, Pong and Flappy ... Sphere. The O/S game Phantom Slayer is also a test bed for it.

Works with Corona build #: 
2014.2306
Category: 
Contributor: 
PaulScottRobson