networking

If you have a game released & live, sometimes it's difficult determining the cause of bugs that your end users have.

Comments, 441 Votes - submitted on 02/03/2015 view repo

This is a simple module I created to help streamline network requests to Stripe's payment API. With this module, you can charge a card, create and manage customers, refund customers, and more. Hopefully, this will help make Corona a more pertinent business app platform.

Comments, 421 Votes - submitted on 17/07/2014 view repo

dmc_websockets is an implementation of WebSockets RFC6544 for the Corona SDK.

There are examples available at the github repo.

docs: http://docs.davidmccuskey.com/display/docs/dmc_websockets.lua

Comments, 516 Votes - submitted on 14/05/2014 view repo

dmc_sockets is a non-blocking socket library which uses events or callbacks to notify an application about network changes. It will automatically read all available data into a buffer and notify you when any new data has arrived.

Comments, 942 Votes - submitted on 12/05/2014 view repo

Load RSS feeds into your app. You can use network.request() to get the text of an RSS feed, pass it to this function and it will return a Lua table to you with each entry from the feed.

Comments, 427 Votes - submitted on 17/01/2014 view repo