OpenSource multiplayer and network messaging for CoronaSDK, Moai, Gideros & LÖVE
- Connections are routed through socket server with minimum latency, ideal for action games (as well as turn-based).
- Simple interface. Publish/subscribe paradigm in action.
- Server written on blazing fast Nodejs.
- Socket connections, works great through any NAT (local area network), messages delivery is reliable and fast.
Repo includes server code (so you can use your own server) and CoronaSDK/Moai/Gideros client. More clients to come.
You can test on my server, credentials are hardcoded in demo project!
Lua code may serve as an example of how LuaSocket library works.
How to use it
START SERVER
$ node node.js
INITIALIZE
hub = noobhub.new({ server = "127.0.0.1"; port = 1337; });
SUBSCRIBE TO A CHANNEL AND RECEIVE CALLBACKS WHEN NEW JSON MESSAGES ARRIVE
hub:subscribe({
channel = "hello-world";
callback = function(message)
if(message.action == "ping") then
print("Pong!")
end;
end;
});
SAY SOMETHING TO EVERYBODY ON THE CHANNEL
hub:publish({
message = {
action = "ping",
timestamp = system.getTimer()
}
});
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Contributor:
Overtorment