This small library extends the timer object (performWithDelay, pause, resume, and cancel) to use optional tags.
Game Logic
Just a test grid layout that I made the other day, wanted to see how I could fill the screen with cubes :)
I've tried to implement a similar drag effect as seen here: http://www.iforce2d.net/b2dtut/sticky-projectiles
A simple grid to create columns in your Corona SDK project. Now its easier to create lay-outs that work on all devices and resolutions.
Preview: https://www.dropbox.com/s/3c91f798ne27r2l/example.png
See my other modules, snippets, tutorials, & templates at http://j-strahan.com
Sample main demonstrating testing a polygon and it's points for concave status.
This was what I came up with in 4 hours. All code was created from scratch (except the odd copy-paste of small blocks from other files).
Corona SDK example showing how to create and endless scroller type game.
See the video at: http://youtu.be/UZjt6b4k7Io