A clone of 'Flappy Bird' made with Corona SDK.
Game Logic
Perspective is a free, easy to use camera library for integrating a "tracking viewport" into your game.
To help with the calculation of physics collision categories and masks there is an excellent table available:
http://forums.coronalabs.com/topic/2128-collision-filters-helper-chart/
This tutorial utilizes the great A* pathfinding code uploaded by Lerg which is found here: http://developer.anscamobile.com/code/pathfinding-module
You can detect collisions between objects without using physics using these two routines. Simply add a Runtime enterFrame listener or look for the collisions in your touch handler.
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