Graphics

rgb

Use color names instead of numbers

Comments, 551 Votes - submitted on 09/03/2014 view repo

Updated mathematics library including polygon and various trigonometry functions.

Comments, 896 Votes - submitted on 08/03/2014 view repo

App creates star polygons at random locations. A tap on the polygon calls a general-purpose triangulator, adds the triangles as physics bodies, and gives them a spin to simulate an explosion. When all the fragments have flown off the screen, a new star is created.

The triangulator code can easily be snipped for other purposes.

Comments, 384 Votes - submitted on 05/03/2014 view repo

Corona SDK example showing how to create and endless scroller type game.

See the video at: http://youtu.be/UZjt6b4k7Io

Comments, 1 Vote - submitted on 21/02/2014 view repo

Corona SDK example showing how to use a beating heart as a life meter. Also shows how to change the pitch of a backing track and keep the animation in synch with it.

Comments, 379 Votes - submitted on 21/02/2014 view repo

This is just one example of what u can achieve with Corona SDK Graphics 2.0. Enjoy

Comments, 353 Votes - submitted on 19/02/2014 view repo

dmc_kompatible is a Lua module which allows your legacy Corona code written for Graphics 1.0 to run in the new Corona Graphics 2.0 engine within minutes and with minor modifications.

it overrides the necessary methods (setReferencePoint, setFillColor, setTextColor, etc) so that your code can continue to run.

Comments, 831 Votes - submitted on 04/02/2014 view repo

Perspective is a free, easy to use camera library for integrating a "tracking viewport" into your game.

Comments, 485 Votes - submitted on 28/01/2014 view repo

CBEffects is the ultimate visual effects engine for Corona SDK. It's infinitely customizable, very easy to use, completely open source, and it offers the fastest and easiest path to the most advanced and stunning particle effects that Corona SDK can create.

Comments, 480 Votes - submitted on 17/01/2014 view repo

Requiring this function will re-enable obj:setReferencePoint() in Graphics 2.0 for the following objects:

Comments, 477 Votes - submitted on 17/01/2014 view repo