Updated mathematics library including polygon and various trigonometry functions.
Utilities
Various utility functions which don't have a home elsewhere. This library helps get useful screen dimensions and perform display group operations etc.
Lua table extensions used to improve and expand the table.* library in a simple manner.
THIS IS WORK AND CODE WAS CREATED BY LERG FOR CORONA SDK/ LUA USE. I DID NOT ADD ANYTHING TO THIS BUT TO UPDATE THE MODULE FOR GFX2. ALL CREDIT GOES TO LERG FOR CREATING THE ORIGINAL CODE. I HAVE GOTTEN A LOT OF MILEAGE OUT OF THIS SO I THOUGHT I'D POST IT FOR OTHERS TO USE.
To use, input the following in your main.lua file:
Abstract RESTful API class
Rest.lua
Easy to implement.
API description in LUA table
api_XXX.lua
currently support:
- Kinvey
This function flips a single or multi-element physics body and returns the flipped shape declaration for usage within the "physics.addBody()" API. Currently, this version only supports horizontal flipping (reflection across a theoretical center vertical axis).
As you already know, native text fields in Corona don't scroll with the OpenGL canvas......I've built this "form" module to support creating fields and managing their placement on the screen (relative to keyboard).
dmc_kompatible is a Lua module which allows your legacy Corona code written for Graphics 1.0 to run in the new Corona Graphics 2.0 engine within minutes and with minor modifications.
it overrides the necessary methods (setReferencePoint, setFillColor, setTextColor, etc) so that your code can continue to run.
Perspective is a free, easy to use camera library for integrating a "tracking viewport" into your game.
CBEffects is the ultimate visual effects engine for Corona SDK. It's infinitely customizable, very easy to use, completely open source, and it offers the fastest and easiest path to the most advanced and stunning particle effects that Corona SDK can create.